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		Adding a button 
	
		The next customization is to add a button to our application. The most common 
	
		button used in any GUI is a push or command button. We push (click on) the button 
	
		to command the computer to perform some action or answer a decision. Typical 
	
		push buttons include OK, Apply, Cancel, Close, Yes, No, and Help. Usually the 
	
		push button is rectangular with some label on it. It can also have an optional icon 
	
		associated with it. It is also possible to define a shortcut key combination to the 
	
		button to which it responds on clicking the key combination. 
	
		The button emits a signal when it is activated by any external event, say, mouse 
	
		click or by pressing the spacebar or by a keyboard shortcut. A widget may be 
	
		associated with this key click event which is executed on receiving this signal and it 
	
		is usually called a slot, in Qt. We will learn more about signals and slots in the later 
	
		chapters. As for now, be informed that a signal will connect to a slot on emit. There 
	
		can also be other signals that are provided on a button like button pressed, button 
	
		released, button checked, button down, button enabled, and so on. Apart from a 
	
		push button we also have other button types in Qt like QToolButton, QRadioButton, 
	
		QCommandLinkButton and QCheckBox will be discussed later. 
	
		QPushButton can be instantiated in three ways. It has three constructors with 
	
		different signatures. They are: 
	
		QPushButton(parent=None) 
	
		QPushButton(text, [parent=None]) 
	
		QPushButton(icon, text, [parent=None]) 
	
		The parent parameter can be any widget, text is any string or a set of unicode 
	
		characters, and icon is a valid QIcon object. 
	
		In this example program, we are going to add a button that will close the 
	
		application when clicked. We define a button first and will call a function (slot) 
	
		when clicked (signal). 
	
		def setButton(self): 
	
		""" Function to add a quit button 
	
		""" 
	
		myButton = QPushButton('Quit', self) 
	
		myButton.move(50, 100) 
	
		myButton.clicked.connect(myApp.quit) 
	
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